For drawing a hexagon, is it better to write a loop or a function?

Study for the AP Computer Science Principles Exam. Use flashcards and multiple choice questions, each question includes hints and detailed explanations. Get ready for the exam!

When considering whether to use a loop or a function for drawing a hexagon, using a function is generally more advantageous. A function allows for clearer organization and reusability of code. Instead of repeatedly writing the instructions to draw each side of the hexagon in a loop, a function can encapsulate the drawing logic, making the code more modular and easier to maintain.

Each time you need to draw a hexagon, you can simply call the function without needing to rewrite the logic. This not only saves time but also reduces the likelihood of errors since the drawing logic is contained in one centralized location. Functions also make the code more readable, allowing others (or you in the future) to understand that a hexagon is being drawn without deciphering the loop's structure.

Using a loop can be simpler for drawing repetitive shapes, but in the context of a hexagon, encapsulating the drawing logic in a function adds clarity and reusability. This demonstrates a better programming practice overall, especially when scaling up to more complex shapes or adding additional features to the drawing process.

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